![]() This is why he has always said to not be too attached to worlds. It's a luxury that Notch gives you the ability to continue an old world at all, and this is just one of the unhappy side effects. Most games would make you give up a world when a new world generator is coded. The possible permutations of previous world gens, and making them seam together. It's not something they can easily do anything about. It's asking a bit much to have them make seamless previous world integration. All these things push us in the direction of getting the world building code into a genuinely finalized state.įrankly folks, you just are lucky to even be able to continue a world at all. Many people do not want to cobble together parts of different worlds, or have a long list of save files for each project, and SMP servers benefit greatly from having a long lived consistent world. ![]() That's why I've been a strong proponent of getting this aspect of the game polished sooner rather than later. People are not going to be so accepting of major changes to the map generation after launch as in the beta phase. This is generally my major concern regarding the world building code as well. The bridges I can not and more to the point your average casual user probably isn't going to use any kind of editor.Īt any rate I'm curious if anyone knows what Mojang's attitude toward this after release is going to be. The buildings I can cut and import fairly easily, without spending too much time touching up the seams with the natural terrain. Likewise I've started to create fast travel rail lines in the nether to get from one end of my empire to the other. I tend to build bases separated by distances of at least a kilometer or two connected by bridges or tunnels of mine cart track so one can get a view of the terrain. But I have to wonder, what happens after release? Is mojang going to start accounting for this or not? I can only take so many mountains cut perfectly in half with a giant perfectly vertical cliff directly next to an ocean biome before I start feeling like I'm wasting my time building a world. And for a while my server was clean and devoid of such misalignment but now I've started seeing it pop up again as I explore new areas with the recent pre-releases. Once 1.8 was released I finally decided to restart my server and import various structure with MCEDIT reasoning that the new biome code wouldn't cause this sort of problem from then on, since Notch advertised it as being smoother and coded for future additions. Chunks generated by one version of the biome code do not seamlessly line up with other chunks with a different version of the biome code consistently. It's becoming alarming to me that it doesn't seem Mojang is concerned about maintaining continuity in biome generation from one version to the next.
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